Giants Software gives as an example the Claas Axion above, which should take up 70% less space on this new installment of the game. The general optimization of Farming Simulator 22 compared to 19 is therefore obvious. Farming Simulator 22, on the same consoles, will allow 2749 locations, more than double! For the current generation consoles, that is to say the PlayStation 5 and Xbox Series consoles, 5155 slots will be available. Mod-Network offers the best collection for Farming Simulator 22 mods, FS22 mods, Farming Simulator 19 mods, FS19 mods Snowrunner mods, Euro Truck Simulator 2 mods and more. Since an image is better than a long speech, here's what to expect depending on your console:Īs you can see above, Farming Simulator 19 on old-gen consoles had 1299 slots available. And we know that for FS 22, Giants Software has "optimized" its game, which should be less greedy, thus freeing up more "slots". On consoles, Sony and Microsoft impose restrictions on RAM management that developers must follow. On PC, the problem does not arise, and the only limitation is the power of your configuration. Remember, I told you about it in this video on our Youtube channel. Slots are a way for developers to manage system resources. This means that you can have even more vehicles, tools and other items on your farm. Whether you're playing on PlayStation 4 or PlayStation 5, Xbox One or Xbox Series S / X, all platforms benefit from a higher number of available slots. Good news for all those who play on consoles. "We have increased console slots by up to 300%" boasts Giants Software on the game's blog. And all platforms are not in the same boat. How many slots will they have for installing Farming Simulator 22 mods on the PS4, Xbox One, PS5 and Xbox Series S / X. fix mission visual tags for MP: renderIcon().This is information that console players are waiting for. fix missing icon for roller missions, do not display negative "to go" values add setting to change time interval between contract generation runs fix Maize+ issue with Pumps'n Hoses BGA add 2nd progress bar for active harvest contracts increase settings range for harvest success, separate setting for baling add all farms active missions display (MP only) read userDefined from modSettings/FS22_BetterContracts// (issue #115) Allow forage wagon on grass missions (#118) let player instant-ferment wrapped bales insta ferment (needs mod arcusin Multipack D14) (#131) Allow 240er PackedBales as mission bales, i.e. Allow mowers/ swathers on harvest missions (#137) Save NPC farmland owners to farmland.xml (#153). Force plow after root crop harvest (#123). Fix FS22_FieldLease compatibility (farmlandManagerSaveToXMLFile) (#169) new setting: limit jobs per farm and month (#168) Invisible square with no functionality. A big bag of 1 liter stones can be bought if you dont own any land. lazy NPCs should not work before noon of first day in month (#187) Place one of the objects to start your game with 0 money. If you enable the optional discount mode or hard mode options (on the mods settings page), the amount of completed jobs influence gameplay. The mod keeps track of the amount of contracts you completed for each of the NPC farmers (number of completed jobs is displayed below the farmers image, if "Details" on). You should not take them absolutely, but rather as an indication of what contracts to prefer among others. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract.ĭisclaimer: All values shown in details display are ESTIMATES. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. From this it calculates the total profit value for a contract, i.e. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). Like cost estimates for usage material as fertilizer, herbicide, or seeds. With the "Details" button you can toggle on/ off the display of additional contract information. You can set the allowed maximum number of concurrently avtive contracts. You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire. You can immediately generate new contracts through the "New Contracts" button, or delete all of them with the "Clear Contracts" button. The maximum number of contracts and the amount generated per cycle is automatically adjusted to the number of fields on the map. "Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?" "How much liquid fertilizer will I need for this job?" If you ever asked yourself questions like these, this mod will help to find the answers.
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